Far from being united the Five Tribes of the Appalathian Plains are a scattered folk, each of them barely considers their neighbors better then the orcs or the Children of the Snake and often they would fight against each other over food or shelter.
They are all respectful of their traditions though, most of them predating the Great Migration, and they honor them for fear of Mighty Or's punishment.
One of the most important and ancient of these rituals, said to have been instituted by the Great Father Himself, is the Falhl-Jagdah, the Great Hunt, taking place once per year in the vast plains after the Moort-Ur, the widest cycle of the sun.
Every year members of each tribes select ten participant each, chosen from their most skillful hunter and proudest warriors and give them their finest weapons and gears, consecrating them Rhydd, champions of the Hunt.
Then the Horn of Anvael, a precious relic of the time of the Alderans, is blown three times to awake Mighty Or and all the Spirits of the Ancestors, so that they can judge the warrior's deeds and choose which champions will prove the greatest, and the Jagdah begins under the eye of the gods.
The hunters must then find and hunt down one of the greatest beasts of the Plains, often a Shar-khan or a mighty Aurok. To do so they always end up having to team up with members of other tribes and work together, drawing advantage not only from their numbers but especially from their different skills and hunting techniques.
They will run together and bleed together, many of them will find a gruesome death or will starve in the impossibly wide plains or will end up in enemy territories and become the preys of murderous greyskins or savage monsters from the wild. To survive and succeed they will find out that cooperation is their only hope and bonds stronger than iron are often born from these events, even among members of different tribes.Once the prey is finally killed the few survivors often find out that where once stood an enemy now stands a friend and comrade.
Then Mighty Or smiles down at them because He knows His most important lesson has not been forgotten:
"United they will prevail, Divided they will fall to darkness"
The plan is to start with around ten of them and have a warband core of hunters, a pack of 5-10 hunting wolves (fenrisian wolves) the wandering King to guide them and a massive beast (I already purchased a Stonehorn) to give them some muscle power!
Then I've got great plans for future expansions, like a rogue regiment of skeletons from the Uplands, Sylvaneth from the Grey Masks Wood, hunting parties form each of the Five Tribes and a group of the mysterious Orar's Brides, converted form witch elves... but one step at a time, first I'll have to complete my ten Blackfeathers!
I started painting the Wandering King as well but I felt discouraged after a couple of layers of Baneblade Brown and now it is lying on my desk waiting for a month long paintjob!